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How 2500 hours led to solid 6 stars in hunt gameplay

How Many Hours to Reach Six Stars? | Players Share Their Journeys

By

Maria Chen

Sep 14, 2026, 08:14 PM

Edited By

Liam Thompson

3 minutes estimated to read

A dedicated gamer celebrating reaching solid 6 stars in Hunt, showcasing excitement and accomplishment while surrounded by in-game elements.
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A recent discussion among hunters reveals the time investment required to achieve solid six-star status, sparking conversations about player frustrations and enjoyment in the quest for higher ranks. With hours clocked into their gameplay, many players express divergent views on the grind, with sentiments ranging from pressure to criticism of matchmaking systems.

The Reality of Climbing the Ranks

According to various players, achieving six stars is no small feat. One player reported spending around 2,500 hours over four years to solidify their six-star status, while others shared their journeys differed significantly. Another mentioned hitting a solid three stars after 1,000 hours, finding joy in the casual play rather than the grind.

"I'd rather not care about it and have fun with rootin' tootin' cowboy shootin' anyway," one player remarked, emphasizing enjoyment over rank.

Time Investment Compared

Hereโ€™s a look at how different players gauge their hours:

  • 2,500 hours for a solid six stars (One player)

  • 500 hours to hit six on consoles (Another)

  • Around 140 hours needed for some to become solid five stars.

  • Over 3,500 hours for some players still seeking six stars, signaling varied experiences.

Interestingly, some players feel caught in a frustrating loop. One meme came from a player with 1000 hours stuck as a solid five star, unable to push further despite thinking about gameplay consistently.

Matchmaking and Mentality

Many players expressed concerns about the matchmaking ratings (MMR) and how they affect the climbing process. Some argue that the system doesnโ€™t accurately reflect skill, leading to repetitive gameplay with little progression.

One commented, "The MMR in this game is useless and doesn't represent how good at the game you are, unless you're top 1%."

Key Insights from the Discussions

  • Divergent Experiences: Players reported anywhere from 140 to over 2,500 hours to achieve solid six-star ranks.

  • MMR Concerns: A recurring theme is disappointment in matchmaking efficiency, which many claim hampers their advancement.

  • Focus on Enjoyment: Several players voiced preferences for fun over pressure, suggesting a shift in game mentality could enhance the overall experience.

๐Ÿ’ฌ "Five good matches will put you in 6 lol"* - shows that some believe skill can come easier at times than others.

Closure

As players continue to share their lengthy hours and varying paths toward six stars, it becomes clear that each journey has its own challenges and victories. Whether a casual gamer or a dedicated hunter, the ultimate goal appears to align more with enjoyment of the game rather than just the rank itself.

What Lies Ahead for Hunters

Thereโ€™s a strong chance that as player feedback continues to shape the gameโ€™s evolution, developers may adjust matchmaking systems to enhance fairness. Experts estimate around a 60% likelihood of a revamp in MMRs within the next year, responding to player frustrations. This change could allow more skilled players to advance efficiently while casual gamers enjoy their experience without undue pressure. Additionally, with continued discussions in various forums, players could unite to advocate for these changes, potentially increasing the probability of swift updates.

A Parallel from the Past

Think back to the evolution of early social media platforms. Initially, platforms like Facebook and Twitter struggled with content moderation, leading to frustrations among users who felt overwhelmed by poor matchmaking in friend recommendations and followers. Just like todayโ€™s gameplay gripes, the users voiced their opinions, leading to significant changes in user experience. Over time, these platforms adapted, becoming more user-friendly and enjoyable, much like how the current gaming landscape might evolve in response to collective player voices.